Build a Trading Post at each end
Cross-town deliveries use Trading Posts, not an ordinary town logistics connection. Research the Trading Post at a University for 30 Research Paper.
Prepare a Trading Post in both towns, Material Storage for the cargo, and a Carrier. The building description requires a Carrier at at least one end; it does not establish that both towns must each have one.
Set up a route
- Open the sending town’s Trading Post.
- Select the other town.
- Choose the item or resource and its quantity.
- Start with a small shipment and compare the two towns’ stock.
Older route interfaces use both a per-item quantity and a units field. Check what the displayed quantity means before sending a large load. Do not assume one field is the entire shipment size.
Troubleshoot a stalled or cancelled route
Check the source stock, Carrier assignment, destination storage capacity and route settings. Trading Post deliveries pause when the receiving Material Storage is full.
Version 0.26.1_4 changed cancellation behavior: if a normal deposit fails, a cancelled route dumps its cargo outside the Trading Post. Check the ground around the station as well as the warehouse before deciding goods have vanished.
An old tutorial recommends demolishing a trade station to work around a bug. Use that as historical context, not a general first repair step for your town.
See Research Paper for the unlock and town logistics for local supply chains.
References
- steam-announcementssteam-announcements
